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You can already use your iPad for subscription-based access to streaming movies. If aBloomberg report is to be believed, youll soon be able to have similarsubscription access to games.

Neither Apple nor Big Fish Games responded to Macworlds request for comment.

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Bloomberg further reports that Big Fish will offer a free version of the subscription game service, which will limit gameplay to 30 minutes per day, and include in-app advertisements.

Whether customers will take to the all-you-can-eat buffet approach is 免beian主机, of course, andedicated gaming servers open question. Casual gamers may well rejoice at the free, time-limited option, if their daily gaming is limited. More active gamers may be comfortable with the monthly fee and Internet connectivity requirement, though its also possible many will choose to stick with the more traditional approach of buying a game and owning it outright-including the ability to play it even when offline.

Big Fish Games to Offer Subscription Gaming on iPa/dedicated ga,According to the report,Big Fish Games successfully lobbied Apple for permission to offer customers subscription-based access to its slate of games-a first for iOS. Big Fishs reportedly plans to charge $5 per month (with that fee increasing to $7 per month after more games are added) for what Bloomberg describes as dozens of titles.

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From within the forthcoming Big Fish app, customers will be able to stream games like Mystery Case Files and the Mahjong Towers series. One significant caveat of the planned approach is that it will reportedly require that you be connected to Wi-Fi in order to play, so that the app can communicate with Big Fishs servers.

3) Command system

Area of interest:

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I&39;m trying to study how succefully implement a 4x game.

I would like to design a hierarchy of commands to take care of this aspect:

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Best choice is have a graph to model a galaxy. A node is a stellar system and every system have a list of planets. Ship cdedicated gaming serversannot travel outside of predefined paths, like in Ascendancy:

1) Map data

Game is organized in turns: player 1, player 2, ai1, ai2. Server take care of all data and clients just diplay it and collect data change. Because is a turn game, latency is not a problem

any ideas, resources, article are welcome&33;

In my head all this commands are stored in a queue for every planets, ships or reasearch center or spy, and each turn a command is sent to a server to apply command and change data state

abstract Genericcommand (target) ExploreCommand (Ship) extends genericcommand colonizeCommand (Ship) buildcommand(planet, object)

and so on.

I don&39;t have any idea about this. Is a big topic and what I want is a ai. Something like "expand and fight against everyone". I think about a behaviour tree to control ai moves, so I can develop an ai that try to build ships to expand and then colonize planets, upgrade them throught science and combat enemies. Could be done with a finite state machine too ?

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I know is a big questions, so help is appreciated

Create a 4x game/dedicated ga,Black Friday Special:One week only! Today through November 28th is your biggest opportunity of the year to show your support forGameDev.net withNet+ andNet+ Beanstalk memberships at 50% off!Learn more and use coupon code BLACKFRIDAY when checking out.

1) map data: how to store stellars systems (graphs?), how to generate them and so on.. 2) multiplayer: how to organize code in a non graphical server and a client to display it 3) command system: what are patters to catch user and ai decisions and handle them, adding at first "explore" and "colonize" then "combat", "research", "spy" and so on (commands can affect ships 免beian主机, planets, research, etc..) 4) ai system: ai can use commands to expand, upgrade planets and ship

Generate a galaxy is only a matter of: – dimension: number of stellar systems, – variety: randomize number of planets and types (desertic, earth, etc..), – positions of each stellar system on game space – connections: assure that exist a path Create a 4x game/dedicated gabetween every node, so graph is "connected" (not sure if this a matematically correct term)

2) Multiplayer

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Every connection between two stellar systems have a cost, in turns.

4) ai system

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Lucky are the few who could afford to put together such a system.

BF3 is a great sequel to Bad Company 2, but it eschewsdedicated gaming servers many of the elements that made the Battlefield series great. MW3 is not bad either,深圳学生社区. but its got a quite outdated graphics engine. The multiplayer is really a matter of individual taste as they differ markedly in style (although EA and DICE have tried to make BF3 more CoD-like than previous games). BF3 has larger maps in general and a slight focus on team gameplay.

Instead of pointing the mouse at a target, the player would have to physically point a gun in real-life at a series of projectors. If you want to move, youd have to physically walk in the direction you wanted to go. And if you got shot in-game – well, be prepared for a volley of paintball fire in real-life.

This site is where you will find ABC stories, interviews and videos on the subject of Technology and Games. As you browse through the site, the links you follow will take you to stories as they appeared in their original context, whether from ABC News, a TV program or a radio interview. Please enjoy.

Along with the wide-scale 64 player maps, Battlefield 3 is especially valuable for moviemakers thanks to the diversity of styles that gamers can employ, whether that be long-range sniping, close-quarters combat, playing as a tank commander – orFrag Reel Friday: Battlefield 3?dedicated ga, as some people prefer, not playing seriously at all. (Warning: pronity throughout.)

Battlefield 3 wont let you shoot civilians. Players are therefore deprived of experiencing the consequences their violent actions.

The US Justice Department will be allowed access to Wikileaks-related Twitter accounts, including information about what internet and email addresses are associated with them.

How do you like to play Battlefield 3 – and whats your preferred class? Let us know in the comments below.

Alex Walker is ABC Tech + Games regular gaming columnist. You can follow him onTwitter at @thedippaeffect.

But for all the skill, headshots and teamwork, theres always room for something a little special. Instead of simply just playing the game, a tech show in Britain decided to take Battlefield 3 and use it as the basis for what they called the Ultimate Battlefield 3 Simulator.

Jetstar new iPad in-flight entertainment system has been over a year in the and is the worlds largest such deployment of the Apple table.

18 Nov 2011 12:17:40pm

Of course, thats not going to stop people for very long.

Frag Reel Friday: Battlefield 3?dedicated ga,In the battle between the two franchises, Battlefield 3 has won the battle among PC gamers, with its stunning graphics and more robust dedicated server model.

One of the less appreciated skills is the ability to properly fly helicopters and aircraft. Jets are irly easy to handle, but dogfighting is another matter altogether, as this video shows.

Trolling aside, one of the best aspects of Battlefield 3 is the skill ceiling. Sniping has always been a different beast in the Battlefield series than any other multiplayer franchise, with players having to account for their shots dropping off over distance.

Helicopters are especially difficult though: getting to grips with hovering while still shooting other aircraft, tanks and inntry takes quite a bit of skill. Luckily, there are plenty of Battlefield veterans around to dominate the skies, as well as plenty of new-school gamers happy to show their skills on YouTube.

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IGT also offers additional applications that incorporate a suite of player personalization capabilities delivered through theIGT Service Window directly to the player at the machine. This unique capability allows casinos to refresh their floors with targeted content that is relevant and timely, ensuring differentiation where it matters most &x2013; the game floor.

Here are some rules of the road:

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About IGTdedicated gaming servers

International Game Technology (NYSE: IGT) is a global leader in the design, development and manucture of gaming machines and systems products, as well as online and mobile gaming solutions for regulated markets. More information about IGT is available at or follow IGT on Twitter at@IGTNews or Facebook at

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SOURCE IGT

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IGT sbX™ Casino Management System Approved /dedicated ga,/PRNewswire/ –International Game Technology (NYSE: IGT) announced today the approval of itssbX&x2122; casino management system &xA0; &xA0;by the Pennsylvania Gaming Control Board for use in casinos in the state of Pennsylvania.

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IGT is thrilled to have our award-winning sbX&x2122; server-based gaming system approved for casino gaming properties in Pennsylvania, especially as sbX&x2122; continues to gain momentum by simplifying operations and maximizing performance for casino operators worldwide, said Richard Yim, IGT vice president of Systems Products. Pennsylvania casino operators are now able to use this powerful and versatile system to manage their slot gaming floors while also developing unique and differentiated entertainment experiences for their players. Players want choice today, and sbX&x2122; lets operators stay agile and in an increasingly competitive casino market.

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Powerful sbX&x2122; system applications includeIGT Floor Manager andIGT Media Manager. IGT Floor Manager allows on-demand access to more than leading 300 titles in the IGT Game Library, the industrys largest game-to-system game library, and enables operators to reconfigure a casino floor with the touch of a button. With the IGT Media Manager application, operators can quickly refresh media displays with customizable marketing messages that target the right players at the right time for differentiated player experiences, allowing casinos to maximize the impact of limited player loyalty and marketing budgets.

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sbX&x2122; is a dynamic system specifically designed to fit the needs of any casino floor, large or small, with the tools and resources necessary in creating a compelling casino floor and to focus on player loyalty. IGT has brought sbX&x2122; to market with an emphasis on interoperability, and it is the industrys firstGaming Standards Association (GSA)-compliant, server-based solution. More than 50 casinos in 11 countries have partnered with IGT for this server-based technology that delivers results to the bottom line.

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And that leads us to the other question, how do I get the IP address of the current machine most easily? How about machines with multiple network cards? I know about the gethostbyname() function, but that accepts the name of the machine, and it feels a bit clumsy. Is there a better way? I am working on Win7 right now, but a cross-platform solution would be awesome.

9. The game clients are connected

4. The lobby server gets the ip address and port of the game server (which may be different from the game server&39;s local address and port)

3. The game server connects to the lobby server and notifies it that it is hosting a game

That leaves the second question, how should I get the local IP?

2. A game client starts up and hosts a game (the game server).

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What happens if both clients are on the same local private network? Is there any risk of the NAT device messing things up? Should I pass the local IP address and port number of each client to the lobby server (and via the lobby server to the other peers), so that the peers can try to do NAT punch through with the local addresses in case the public address punch through ils?

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6. The lobby server notifies both game clients to start bombarding each other with NAT punch through messages

I am working on a NAT punch through implementation for my engine which is using the ENet library. I am planning on doing the following.

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5. Another game client starts up and wants to join a game,深圳学生社区. it connects to the lobby server and gets the game server&39;s information

dedicated gaHow to get locdedicated gaHow to get local IP + what to send for NAT punch tal IP + what to send for NAT punch t,Now on Sale!Get the new Hdedicated gaming serversex & Iso tile pack from the Net Marketplace – includes great terrain tiles for your games for . Support our community artists!

Okay I found the answer to the first question myself, from Game Programming Gems 5. I should send both addresses and try with the public first, and if that does not work, try with the internal address. Though, it seems that most modern NAT boxes should handle this without the internal address.

Hi&33;

1. A lobby server runs on a publicly reachable IP address and port number.

Also, thoughts on the first question are still welcome

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8. When the game client who wants to join receives a NAT punch through message sends a few more (just in case) and tries to connect to the game server using ENet

7. When the game server receives a NAT punch through message it sends a few more (just in case) and then stops

i was annoyed because i found out this wasnt gonna be on the xbox but then i found out its gonna be on the ps vita so im happy =] i can play this on my vita and still play gears odedicated gaming serversn my xbox its a win win.

When Dust 514 was announced at E3 many werent too sure what to make of this upcoming title for the PlayStation 3.  While it was easy to get excited about, an FPS merged into the world of one of the biggest MMOs (Eve Online), not much has been revealed about the game.

An Eve corporation issues a battle contract to seize a territory on a given planet that is currently owned by another corporation; a group of DUST mercenaries comes to accept the contract as the attacker for the bounty the contract offers; another group of DUST mercenaries comes to accept the contract as the defender, so they also get a reward if the territory is protected.  When the number of each team has reached a pre-determined minimum, the EVE server logic would instruct an appropriate DUST battle cluster to spawn a battle in it.

dedicated gaNew Details on Dust 514, Earlier today, Lin Luo a server architect for the game, took to the PlayStation Blog to describe some of the work on this upcoming shooter.  So how do the first person shooting multiplayer battles integrate into the EVE universe?  Well as Lin explains:

Lin also explains how these battles are managed on the server side of things if you are interested in hearing all of the technicadedicated gaNew Details on Dust 514l nitty gritty on the PS Blog (link below).

Agree or Disagree:

New Details on Dust 514

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Bowling went on to say that PC players will not have to use the P2P servers.

On his official Twitter account Bowling stated that admin control of the dedicated servers will be &8220;nothing like COD4, That&8217;s why we built in all the new backend control / security, so we don&8217;t hdedicated gaming serversave that problem again.&8221;

Robert Bowling has released some interesting information on Modern Ware 3&8242;s dedicated PC servers. He made the information public on his Twitter account earlier today.

dedicated gaGaming Examiner,美国空间. First of all Modern Ware 3&8242;s dedicated PC servers wildedicated gaGaming Examinerl be unranked and the admins of the servers will control over what&8217;s is unlocked. Bowling said in a PC FAQ that the Public PC servers will be ranked and that they will feature a unlock system. Consoles on the other hand will will only use the P2P system. Consoles will not get the option to use dedicated servers, ranked or unranked.

Reply

It may be time to temper your excitement regardingdedicated servers in Modern Ware 3, as creative strategist Robert Bowling indicated in aPC FAQ that only public servers would feature standard ranking and unlocks. The dedicated servers will be completely in the control of the host, but will lack the weapon progression and unlocks you would receive from playing on a public server.

The FAQ also covers the specific graphical enhancements for PC players. Bowling provides the list:

You have a lot of graphic options, including enabling and disabling of new rendering features such as SSAO, you&8217;ll also be able to modify DOF, Shadows, Anti-Aliasing, Texture Resolution and more.

I wasn&8217;t expecting much since MWFail 2 and Broken Ops&8230; but using IWNasty is just pathetic. You see this company has basically turned thier backs on the PC Community and sad considering its the PC&8217;ers that helped this game not only become popular,免beian主机. but also has quite a few things in the games taken right from community made mods&8230; even a lot of community mappers now work for IW and Treyarch&8230; and this is the thanks we all get. Pfft&8230; BF3 FTW!

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It&8217;s clear that Infinity Ward wants to please their PC ns with an abundance of these options, but I&8217;m pretty sure dedicated servers that offer the standard Modern Ware experience is really where the communitys hearts lie.

This may be disappointing for PC ns, but console players, who are obviously limited to peer hosted games, wont notice the difference. Still, for those looking to get past the potentially reoccurring troubles with public servers and P2P, this is likely a blow to their confidence.

Reply

Wow, if you can&8217;t rank on dedicated servers, then what is the point of getting one. Robert Bowling says one thing like, &8220;Dedicated servers for MW3&8243;, then says like,e &8220;But you won&8217;t be able to unlock anything on them.&8221; He says like &8220;There will be no Last Stand at all&8221;, then like &8220;But therdedicated gaming serverse is Final Stand.&8221; It&8217;s like he is trying to piss people off.

you know what? infinity ward. I no longer care what &8220;improvements&8221; (lol!) they put into the game. this game sounds just as as black ops was.

If youre leaving an anonymous comment, be sure to throw all reasoning and rationality out the window. This is the Internet.

dedicated gaModern Ware 3 Dedicated Servers are Unranked Only,Bowling summed up the design choice madedicated gaModern Ware 3 Dedicated Servers are Unranked Onlyntra onTwitter. &8220;Public is about progression, private is about control.&8221; The last part is accurate, as dedicated server hosts can control what is already unlocked for players joining the game. This means players who haven&8217;t yet unlocked a single item would still have access to whatever the host has set for the players.

Reply

Modern Ware 3 will also have LAN support and a maximum of 18 players (for Ground War) in online play. Bowling goes on to detail the match system, server filtering, and the ability to find other players playing Spec Ops as well.

• Is a Greater Depression in the cards?

WILSON, N.C., Oct 11, 2011 (BUSINESS WIRE) –Electrotank, a leading provider of real-time multiplayer game technology for browsers and mobile, said in a report today that its ElectroServer5 networking engine can support as many as 330,000 simultaneous players on a single server, setting a new standard for scalability among real-time multiplayer game servers.

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ElectroServer is the most robust real-time multiplayer networking engine for Flash, Unity 3D, iPhone, Android, XNA, and HTML5, providing real-time connectivity for games and apps supporting millions of users. ElectroServer powers everything from social/mobile games, to st-action real-time multiplayer games, to data-rich collaborative tools incorporating real-time audio and video. Easy to use, st, secure, scalable and truly multi-platform.

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Were impressed not only with the results of the tests, but also the rigor of the Electrotank team, who went so r as to ask us to pull data from our network operations center to verify the findings, said Nathan Day, Chief Scientist for SoftLayer Technologies, Inc. These tests provide a solid demonstration of the type of scale that can be achieved by game companies that put the right combination of software and hardware in place. It also helps prove that our network is one of the most reliable and robust platforms available, providing users with a no compromise online gaming experience.

4 defensive strategies for anxious investors

2011 Volkswagen Passat

Consumers still spending

Financial professionals are assessing potential 2012 threats and devising ways for investors to take advantage of them, explains MarketWatchs Jonathan Burton.

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Apples expected to again roll out strong numbers even without revenue figures from the new iPhone 4, which didnt go on sale until after the quarter ended.

Headquartered in Dallas, SoftLayer is the innovation leader in cloud, dedicated, and managed hosting, and the largest private hosting company in the world. SoftLayer provides cloud, dedicated, and seamlessly integrated computing environments, with world-class data centers in Dallas, Houston, San Jose, Seattle, Washington D.C., and Singapore, and network Points of Presence worldwide. The company integrates and automates all elements of its platform, empowering enterprises of any size with complete control, security, scalability, and ease-of-management via a leading Customer Portal and Open API. For more information, please visit or call 866.398.7638.

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After getting a look at Chinas inflation picture this past week, markets will turn to examine that country…

If youve been following the market, you know that its resembled a wild roller coaster ride. Although…

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Each test was run against a single dedicated industry standard x86 server (4 x 6 CPU, 24 core machines) provided by SoftLayer Technologies, the innovation leader in cloud, dedicated, and managed hosting solutions. SoftLayers automated, on-demand services enable game developers to rapidly test, deploy and manage rich interactive media on a secure platform. The companys high speed, global network significantly minimizes reliability, access, latency, lag, and bandwidth issues that commonly challenge online gaming.

dedicated gaElectroServer5 Tested to Support 330,000 Concurren,Welcome, $UserDisplayName

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Electrotank

7 surprise money risks in 2012

VWs latest Passat should be your first choice for a test drive if youre looking for a midsized sedan, writes Ron Amadon.

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SOURCE: SoftLayer Technologies

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The full report is available on Electrotanks website at . Both Electrotank (Booth 215) and SoftLayer (Booth 516) will be participating in C Online conference Oct. 11-13 in Austin, TX.

ElectroServer 5

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Are U.S. consumers talking and thinking themselves into another recession? Maybe, but fortunately it appears theyre still spending.

Our clients expect us to take scalability seriously, so we went to great lengths to come up with load tests that match real-world game activity. For the FPS test in particular, we created detailed game logic and simulations for the server to validate, including movement and collisions, among other ctors, Electrotank CTO Michael Grundvig said.

Electrotank Inc. Matthew Wiesner, +1-212-796-2565 sales@electrotank.com or SoftLayer Technologies, Inc. Andre Fuochi, +1-469-394-7274 afuochi@softlayer.com

The tests showed that ElectroServer5 can support as many as 6,500 concurrent users on a single server in a realistic simulation of a first-person shooter game, 200,000 concurrent players for a casual MMORPG, and up to 330,000 concurrent users for a turn-based multiplayer game.

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Electrotank is a leading provider of high-performance game technology. Our products include ElectroServer, the most robust real-time multiplayer networking engine for Flash, Unity 3, iPhone, Android, XNA, and HTML5; and, the Electrotank Universe Platform (EUP), an extensible end-to-end platform for the rapid development of unique virtual worlds, MMORPGs, and social games in Flash and Unity 3. Our clients include Ubisoft, Webkinz, Neopets, Beanie Babies, Meez, Mattel, Spinmaster, MTV, Comedy Central, and many others. Visit us at .

The report, published on the companys website, summarizes a series of load tests that Electrotank performed to demonstrate how the ElectroServer5 socket server performs in real-world scenarios for a wide range of gaming and social applications, including private chat, avatar chats, turn-based multiplayer games, first-person shooters, and casual MMORPGs.

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2011 Volkswagen Passat

Financial professionals are assessing potential 2012 threats and devising ways for investors to take advantage of them, explains MarketWatchs Jonathan Burton.

Consumers still spending

• Is a Greater Depression in the cards?

After getting a look at Chinas inflation picture this past week, markets will turn to examine that country…

VWs latest Passat should be your first choice for a test drive if youre looking for a midsized sedan, writes Ron Amadon.

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Apple soaring again

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Are U.S. consumers talking and thinking themselves into another recession? Maybededicated gaIGT Installs sbX(TM) System at Cypress Bayou Casin, but fortunately it appears theyre still spending.

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Apples expected to again roll out strong numbers even without revenue figures from the new iPhone 4, which didnt go on sale until after the quarter ended.

7 surprise money risks in 2012

• More car reviews from Ron Amadon

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China P in focus for week ahead in Asia

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