call of dutyCall of Duty: Modern Ware 3 Review – Bringin,What could be the catalyst for this second coming of Bro Preds? Look no further than the recent release of Call of Duty: Modern Ware 3. It is no secret that Modern Ware titles have long been a hotbed for the dudebros, and now that Modern Ware 3 has blown the previous title releases out of the water, it should come as no surprise that instances of Bro misfortune are popping up. It seems like the perfect compliment to the perfect chill sesh. Just you, the Bros, a copy of that Modern Ware 3 dankness, and a couple of cold Stones. Seems innocent enough, right?!? Yea, its all fun and games until someone breaks out the big black dildo, aint that right Makarov?
It is true that MW3s campaign is a bit more straightforward and not as convoluted with intertwining storylines as its predecessors, but it is also true that if possible, it is even weaker than any of the previous entries. Without taking time to search for any of the collectible intel throughout the campaign, it only took me a little over four hours to complete, though I have heard it can take around six hours from friends who also played through the story. For the majority of the campaign you take on two roles, that of Captain Prices team as you track down Makarov (always a step behind), and the other as part of Sandmans Delta Force team as you fend off the invasion at home before eventually rallying up with Prices team. For the most part the campaign still functions around cheap thrills, timely explosions, and visceral imagery in order to drive the narrative before it abruptly ends in one juggernaut of a battle, literally. The plot is predicatble, though I admit it went rther in terms of who lives and who dies than I would have expected. There was one roughly ten minute segment that takes place on a plane and plays out just like a fight straight out of Inception that was pretty memorable, but aside from that the campaign didnt really get my juices going.
I cant honestly say any of the new weaponry stood out as anything super special, but I cant say the same thing about the ncy new ability of hybrid sights. Im typically a straight up assault rifle type player, though I do enjoy a nice snipe session from time to time, the problem I tend to encounter is the range of scope to strap on that bad SOB. With the hybrid sights I no longer have to choose a single range. The ability to flip between the holographic sight and the ACOG sight (as one exacall of dutyCall of Duty: Modern Ware 3 Review – Bringinmple of combination sights) with the single press of a button affords the ability to account for multiple scenarios on the fly and is easily one of the better additions to the weapons cache.
There hasnt been a massive overhaul to the multiplayer formula that has made the franchise so popular, but there are a couple of new gametypes that really stand out. The first, is hands down the most enjoyable that I played in the new shooter, Spec Ops: Survival. This mode is all about teaming up with one of your most trusted Bros, or a complete rando if you are so inclined, to take on waves of baddies. As you progress and rank up new options become available, from purchasing better firepower, to upgrading that same firepower with scopes, extended magazines and the like. You also gain access to airstrikes, explosives and armor, and a variety of other perks as you progress. All these of course are bought with cash obtained from eliminating the enemy and will come in handy when dealing with the higher-level enemies, like kamikaze K-9s and Juggernaut buttholes.

The servers are struggling to keep up with the masses, though probably not the servers you would expect. For the most part, the multiplayer match has been relatively painless, which comes as a bit of a surprise considering issues that past COD releases have seen for their multiplayer. Instead, the issues revolve around the new Elite service that is supposed to offer social-networking capabilities and stat tracking for the hot and heavy Modern Ware ithful. But its pretty hard to deepen your clan recruiting and rip on your friend for how much he noob-tubes when the servers have been overloaded since launch. The statement going around is that the service was even more sought after by Duty heads than the most generous of expectations. While this may not be a huge deal for those not paying for the service and seek only to take advantage of the free portions, those who sought Founder status and paid for the year subscription for a full list of special features, including that deeper clan support, are likely seething in their basements readying those BBDs for the responsible party.
Several years ago the highly decorated and respectable journalists of Derrick Comedy exposed theseedy underbelly of Bro Culture. The pandemic came to be known by many as Bro Rape. Bro Rape has ded to the background in recent years, likely as a result of bored Bros becoming lackadaisical as a result of nothing present to fuel intense Bro out sessions. However, reports that probably exist somewhere in the stratosphere have been flooding in over the last week revealing that Bro predators are on the move, donning Polos, cheap beer, and stcall of duty clan serversicks (thats Bro for controllers, FRI) ster than you can say Who stole my Axe?
My second vorite mode had to be the new kill confirmed variation of team deathmatch. After killing your foe, or being killed yourself, a set of dog tags drops to be collected. Collecting gold tags gets you a kill confirmed, advancing your teams ticker for the game score, while collecting red tags gets you a kill denied, preventing the opposing teams ticker from advancing. A kill still nets you personal points, but in order to affect the game score the dependency on tags comes into play. It is a fun twist on a miliar game mode that had me at least somewhat invested in the multiplayer this time around.







































